The success of GL lead to OpenGL (1992), a platform-independent API that was
Easy to use
Close enough to the hardware to get excellent performance
Focus on rendering
Omitted windowing and input to avoid window system dependencies
The success of GL lead to OpenGL (1992), a platform-independent API that was
Easy to use
Close enough to the hardware to get excellent performance
Focus on rendering
Omitted windowing and input to avoid window system dependencies
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